Bruno Pilz1 FIMFA Lx12©Bruno Pilz
Bruno Pilz Germany 
Lacrimosa 

CAMa - CENTRO DE ARTES DA MARIONETA 
4 May from 11pm to 12.30am (Friday)
5 May from 8pm to 9.30pm and from 10.30pm to 12am (Saturday)
6 May from 3pm to 4.30pm and from 9pm to 10.30pm (Sunday)
7, 8 May from 8pm to 9.30pm and from 10.30pm to 12am (Monday and Tuesday)


Direction and puppeteer: Bruno Pilz Puppets: Lillian Matzke Scenography: Marjetka Kürner With help from: Jennifer Jefka, Rob, Typhoon, Ingo Mewes, Jan Gessler, DAMU-Prag, HfS-Ernst Busch Photography: Bruno Pilz Technique: Mixed Language: Without words Time: 5 min. For audiences over: M/12 Limited audience - several sessions

An audiovisual five-minute-fast-food-menu! Exclusively served for only two spectators. A fresh puppet theatre about life & death, about heaven & hell, about watching & being watched - spiced with modern, perspective-changing projection techniques. Deliciously seasoned and enchantingly performed by Bruno Pilz.

A man in front of the television and the spectators watching him...

“Lacrimosa“ is a dense audiovisual puppet theatre, inspired by the idea that you could watch your life again after death as a kind of film.

“Bruno Pilz will be heard of again. He played a tiny five-minute show for two spectators, two puppets… A mirror effect transferred the image of the spectators to the other side of the stage... Ingenious.” - Penny Francis, Animations online
Bruno Pilz2 FIMFA Lx12©Bruno Pilz Bruno Pilz3 FIMFA Lx12©Bruno Pilz 

BIO
“I don´t like realism, what I want is magic! And that´s what I want to give to the people. That´s why I try to show things different.” - Blanche DuBois
Bruno Pilz began his search for oddities as a magician and juggler at a circus in Italy. On his travels throughout Europe, he learned and lived from his street art, before he discovered his passion for puppet theatre. Inspired by this kind of illusion, he began studying puppet theatre at the acting-school "Ernst Busch" in 2006 in Berlin.
Ever since his childhood he was fascinated by visual effects in video-games and movies, which influenced the aesthetics and dramatization of his works with light and shadow.
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